Switch 2 Save, Cloud
& Storage Guide
Last updated: August 11, 2026
How saving works in Elden Ring: Tarnished Edition, cloud backup options for Nintendo Switch 2, storage space requirements, and how to manage multiple characters without losing progress.
How saving works in Elden Ring
Elden Ring has no manual save button — it auto-saves for you. The game writes your progress to your Switch 2's storage whenever you rest at a Site of Grace, pick up a key item, or clear a boss, and it keeps your world state, inventory, rune level, and NPC positions in that file. You never have to remember to save; the system does it.
| Save trigger | What gets saved |
|---|---|
| Resting at a Site of Grace | Your position, flask charges, level, world and NPC state |
| Picking up key items | Item added to inventory immediately and kept |
| Killing bosses / finishing objectives | Progress flags and unlocked areas |
| Using a Site of Grace to level up | Your new rune level and spent points |
Cloud saves need a Nintendo Switch Online membership
This is the part a lot of newcomers miss: automatic cloud backup for your Elden Ring save is a Nintendo Switch Online (NSO) feature. With an active NSO membership and your console online, your save data uploads to Nintendo's cloud automatically in the background, and you can pull it back down on the same console or a different Switch 2 if something goes wrong. Without NSO, your save lives only on the console itself — if the system is lost, stolen, or fails, that save goes with it.
We are not going to dress this up: if you want a safety net for a 60-80 hour playthrough, the cloud backup is the straightforward reason to keep the subscription active. It is the difference between "my Switch died and I lost everything" and "I downloaded my save on the replacement."
| Task | How | Requires NSO? |
|---|---|---|
| Save to the console | Automatic when you rest at a Site of Grace — no action needed | No |
| Back up save to the cloud | Auto-uploads in the background while online with an active membership | Yes |
| Restore a save after console loss | Sign in, download the cloud save from Settings | Yes |
| Move a save to another Switch 2 | Cloud download, or the free "Transfer Your User Data" tool | No (transfer tool is free) |
| Keep your save after reinstalling | Saves are stored separately from game data; they stay put | No |
| Run multiple characters | In-game "New Game" from the title menu; each is its own slot | No |
Storage: the ~64GB install is the real space problem
Tarnished Edition ships as a Game-Key Card on Switch 2. The cartridge in the box is a license key, not the game — the full title, base game plus Shadow of the Erdtree, downloads to your system and comes in around 64GB. That download lives on your internal storage or a microSD Express card, and the cart must stay inserted to play. So "storage" here means the space the game takes up, not where the cart sits.
The Switch 2 has 256GB of internal UFS storage. The system software eats about 7GB of that, leaving roughly 249GB. Subtract Elden Ring's ~64GB and you are down to about 185GB for everything else — other games, updates, screenshots. That fills faster than it sounds once you own a few large titles alongside the DLC.
| What's using space | Size | Notes |
|---|---|---|
| System software | ~7 GB | Reserved by the console; not your game space |
| Elden Ring: Tarnished Edition | ~64 GB | Base game + Shadow of the Erdtree, downloaded from the Game-Key Card |
| Remaining for other titles | ~185 GB | 256 GB internal minus system minus the game |
microSD Express, not a regular microSD
This trips up a lot of people who owned a Switch 1: the Switch 2 stores games on microSD Express cards only. A standard microSD (the UHS-I cards that worked fine in the original Switch) will not hold Switch 2 games. On Switch 2, a regular microSD card can only be used for things like screenshots and captures — it will not expand your game storage. If you buy the wrong card, it sits in the slot doing almost nothing useful for your library.
microSD Express cards come in capacities up to 2TB and slot straight into the console to add real game space. If you intend to keep Elden Ring installed next to other big releases, get an Express card with headroom — 512GB or 1TB takes the pressure off that 185GB remainder and means you rarely uninstall to make room. Check the label for "Express" before you buy; the faster bus is what Switch 2 requires for game installs.
Reinstalling won't wipe your save
If you delete Elden Ring to free space and later reinstall it, your character saves are safe. Save data is kept separate from the game's install data, so removing the game does not remove your progress — it sits in the console's save area (or your NSO cloud) until you explicitly delete it from Data Management. The same is true the other way around: uninstalling a save does not touch the game.
The one habit that removes all doubt: keep NSO cloud saves on. Then even if you format the console or it fails, your last uploaded save pulls back the moment you sign in. Treat the cloud as your backup and the console as your working copy.
Multiple characters, separate slots
Elden Ring supports several character slots at once, and each one is an independent save: its own level, gear, quests, and world state. Start a "New Game" from the title menu and your current characters are left exactly as they are — nothing is overwritten. There is no hard cap you will hit in normal play; the only limit is storage, and save files are tiny.
This is handy on Switch 2 specifically: keep one "real" run and a second experimental character to try a weird build, or a co-op-minded character for helping others. All of them back up to the cloud together if you use NSO. Just remember saves are tied to your Nintendo Account, so they follow your login, not the console.
FAQ
Can I copy my save to a USB drive for backup?
If I delete and reinstall the game, do I lose my saves?
Can I share saves between two Switch 2 consoles?
Do save files take up meaningful storage?
Next: Full FAQ →